This article will show you how to use the SteamAPI WriteMiniDump function. It is a really useful function if you need to create a mini dump of your game from inside your engine. This article includes code snippets for various programming languages that should be easy to follow and implement in your own engine. The SteamAPI WriteMiniDump can be used with any programming language, so feel free to go ahead and use it in whichever one you are more comfortable with! Discovering new tools is always exciting for programmers, but sometimes the sheer number of choices can be really overwhelming. I've tried to make this article as easy to understand and informative as possible. Feel free to skip around and read in whatever order you like, and hopefully you'll pick up a few tricks along the way! The SteamAPI WriteMiniDump function can be used in any programming language, but here I will show you how it's done in various languages that I'm familiar with: C#, QBasic (yes QBasic!) and JavaScript. You can also add whatever language you like, for example XNA is a pretty popular choice when it comes to developing Xbox 360 games. The SteamAPI WriteMiniDump function is used to create a mini dump of your game for easy capturing and reviewing. It is a very simple and versatile little function that takes in a single argument: an integer that determines the size of the dump, 1045544 bytes by default. So let's get started! This code snippet shows how to use the SteamAPI WriteMiniDump function in C#. If you are unfamiliar with C# (or any other .NET language), you can find more information here: http://msdn.microsoft.com/en-us/library/vstudio/aa394083(v=vs.100). aspx In C# all you have to do is instantiate a new instance of System.IO.StreamWriter, and call the SteamAPI WriteMiniDump function with the size of the dump as an integer. That's it! This code snippet shows how to use the SteamAPI WriteMiniDump function in QBasic. If you are unfamiliar with QBasic (or any other BASIC language), you can find more information here: http://en.wikipedia. org/wiki/BASIC In QBasic all you have to do is create a variable called DUMMY, and assign it the size of the dump you wish to take in bytes. Then call the SteamAPI WriteMiniDump function with the variable name DUMMY as an argument. That's it! This code snippet shows how to use the SteamAPI WriteMiniDump function in Javascript. If you are unfamiliar with C# (or any other .NET language), you can find more information here: https://developer.mozilla.
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